596 Révisions (50fc5c818cfe56705640cd662589ec1e0b5789cc)

Auteur SHA1 Message Date
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. il y a 10 ans
  Sam Hocevar 29dd656a78 math: make swizzling parameters readable in base 10 so that we understand il y a 10 ans
  Sam Hocevar 90f0420382 math: fix uninitialised variable in arraynd. il y a 10 ans
  Sam Hocevar 47f7fabbd9 math: activate arraynd and simplify some stuff in there. il y a 10 ans
  Sam Hocevar cc5c21c34b math: add iterators and initializer_list constructors to vec_t. il y a 10 ans
  Sam Hocevar dec41f198f test: syntax fix. il y a 10 ans
  Sam Hocevar 18476d1b9a test: add unit test for arraynd (deactivated for now). il y a 10 ans
  Sam Hocevar 079ee8dcbf math: some new operators for generic vectors, plus unit tests. il y a 10 ans
  Sam Hocevar 7babf9dfde math: fix a nasty bug involving swizzling vectors, add two safeguards so il y a 10 ans
  Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. il y a 10 ans
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. il y a 10 ans
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard il y a 10 ans
  Sam Hocevar 0b97173ee8 math: initialiser lists for Array2D and Array3D. il y a 10 ans
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) il y a 10 ans
  Sam Hocevar 7b8e56c730 base: fix array initialiser and add more unit tests. il y a 10 ans
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 5fc5d62849 image: add an optional Imlib2 codec, prepare for float32 images, make the il y a 10 ans
  Sam Hocevar 227411f337 image: refactor codecs so that they no longer store anything in the image il y a 10 ans
  Sam Hocevar 90786652e8 base: fix Array::Insert to avoid copying the whole array and add a unit test. il y a 10 ans
  Sam Hocevar f455f0e2d1 image: start reworking the Image class to properly split the pixel handling il y a 10 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Sam Hocevar d16595a0bc image: some refactoring of the Image class. Not final. il y a 10 ans
  Sam Hocevar 8c3794a168 base: support range-based for loops in lol::Array. il y a 10 ans
  Sam Hocevar 1713602077 math: revert the lvalue vector swizzles because VS2012 lags behind. il y a 10 ans
  Sam Hocevar ab470ef409 math: activate vector swizzling for lvalues. il y a 10 ans
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. il y a 10 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 10 ans
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. il y a 10 ans
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. il y a 10 ans
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. il y a 10 ans
  Sam Hocevar cb62b52ce6 math: add quat::axis() and quat::angle() to retrieve axis and angle from a il y a 10 ans
  Sam Hocevar ab45658080 build: compilation fixes for errors caused by recent renamings. il y a 10 ans
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks il y a 10 ans
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. il y a 10 ans
  Benjamin ‘Touky’ Huet 917891e0b0 Build FIX il y a 10 ans
  Benjamin ‘Touky’ Huet 21d90c7c22 Fixed shit il y a 10 ans
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 10 ans
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. il y a 11 ans
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. il y a 11 ans
  Sam Hocevar f9840e3458 lolremez: move LolRemez out of the engine, it's really too specific. il y a 11 ans
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. il y a 11 ans
  Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX il y a 11 ans
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. il y a 11 ans