2573 Commits (51a4b892c7a133dce428a0f400700221d2eb2605)
 

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 9 jaren geleden
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9 jaren geleden
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 jaren geleden
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 jaren geleden
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9 jaren geleden
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 9 jaren geleden
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. 9 jaren geleden
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 jaren geleden
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 9 jaren geleden
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 9 jaren geleden
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 9 jaren geleden
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9 jaren geleden
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 jaren geleden
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. 9 jaren geleden
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9 jaren geleden
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 9 jaren geleden
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 jaren geleden
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 9 jaren geleden
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. 9 jaren geleden
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. 9 jaren geleden
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 9 jaren geleden
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 9 jaren geleden
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 9 jaren geleden
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 jaren geleden
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. 9 jaren geleden
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 jaren geleden
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9 jaren geleden
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. 9 jaren geleden
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 9 jaren geleden
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9 jaren geleden
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9 jaren geleden
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 jaren geleden
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 9 jaren geleden
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 jaren geleden
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9 jaren geleden
  Benjamin ‘Touky’ Huet a8642c05c2 small buildfix in lolunit 9 jaren geleden
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9 jaren geleden
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9 jaren geleden
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9 jaren geleden
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9 jaren geleden
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9 jaren geleden
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 jaren geleden
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 jaren geleden
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 jaren geleden
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 jaren geleden
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9 jaren geleden
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. 9 jaren geleden
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9 jaren geleden
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 jaren geleden
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 jaren geleden