1 коммитов (51bf8067a906db8c6b1fb13245bad9cbe73818b8)

Автор SHA1 Сообщение Дата
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 13 лет назад
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. 14 лет назад
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 лет назад
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 лет назад
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 лет назад
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 лет назад