33 Commit (52cd11358eaa260101e92290a7e774f826668c36)

Autore SHA1 Messaggio Data
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 anni fa
  Sam Hocevar ebfd692152 base: simplify code here and there. 10 anni fa
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 anni fa
  Lolbot ece13aaabf fixed 19 files out of 2757: 10 anni fa
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. 10 anni fa
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 anni fa
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 anni fa
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 anni fa
  Sam Hocevar 388098a178 hsv2rgb 6th 11 anni fa
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 anni fa
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. 11 anni fa
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 anni fa
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 anni fa
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 anni fa
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 anni fa
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 anni fa
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 anni fa
  Benlitz 8a657ea287 input: Removed previous input system 11 anni fa
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11 anni fa
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. 11 anni fa
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11 anni fa
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 anni fa
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11 anni fa
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 anni fa
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 anni fa
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 anni fa