19 Commits (544f1e873b6020c6c9339aa628cb1a5b492b8966)

Author SHA1 Message Date
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 13 years ago
  Cédric Lecacheur 4e7af3279c optim radialJitter 13 years ago
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 13 years ago
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 13 years ago
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 13 years ago
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 13 years ago
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 13 years ago
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 13 years ago
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 13 years ago
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 years ago
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 13 years ago
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 13 years ago
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 13 years ago
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 13 years ago
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 13 years ago
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 13 years ago
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 13 years ago
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 years ago
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 13 years ago