62 Commitit (547fe6a908c2f777cf47e29b234ab8164f5edb60)

Tekijä SHA1 Viesti Päivämäärä
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. 12 vuotta sitten
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 12 vuotta sitten
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 12 vuotta sitten
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 vuotta sitten
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files 12 vuotta sitten
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL 12 vuotta sitten
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 vuotta sitten
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 vuotta sitten
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 vuotta sitten
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 12 vuotta sitten
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 12 vuotta sitten
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 vuotta sitten
  Benlitz 8a657ea287 input: Removed previous input system 12 vuotta sitten
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 vuotta sitten
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 12 vuotta sitten
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 vuotta sitten
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 vuotta sitten
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 vuotta sitten
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 13 vuotta sitten
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 13 vuotta sitten
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 13 vuotta sitten
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 13 vuotta sitten
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 vuotta sitten
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 13 vuotta sitten
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 vuotta sitten
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. 13 vuotta sitten
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 13 vuotta sitten
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 vuotta sitten
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 13 vuotta sitten
  Sam Hocevar c7767c6c64 sys: create an empty File class. 13 vuotta sitten
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 13 vuotta sitten
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 vuotta sitten
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 13 vuotta sitten
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. 13 vuotta sitten
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 13 vuotta sitten
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. 13 vuotta sitten
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 vuotta sitten
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 13 vuotta sitten
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 13 vuotta sitten
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 13 vuotta sitten
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core 13 vuotta sitten
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 13 vuotta sitten
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 13 vuotta sitten
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 13 vuotta sitten
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 13 vuotta sitten
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 13 vuotta sitten
  Sam Hocevar f2b71d368e core: new String class. 13 vuotta sitten
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 vuotta sitten