1163 Révisions (549566cbf1741b949d16b9fcf7468a0c6ee3ad2b)
 

Auteur SHA1 Message Date
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 12 ans
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. il y a 12 ans
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected il y a 12 ans
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. il y a 12 ans
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. il y a 12 ans
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does il y a 12 ans
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of il y a 12 ans
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's il y a 12 ans
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. il y a 12 ans
  Sam Hocevar 7ebb577fe8 test: fix mesh settings in the physics demo. il y a 12 ans
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. il y a 12 ans
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse il y a 12 ans
  jeunathe 2a9f2bed79 New subProject for jnat il y a 12 ans
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been il y a 12 ans
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. il y a 12 ans
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. il y a 12 ans
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only il y a 12 ans
  Sam Hocevar 1bf56e9a6b test: tell lolbot to fix jnat's code, too. il y a 12 ans
  Lolbot 23807ea88e fixed 23 files out of 277: il y a 12 ans
  Lolbot 17eecb115f build: improve source checking script for lolbot. il y a 12 ans
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. il y a 12 ans
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. il y a 12 ans
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. il y a 12 ans
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. il y a 12 ans
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. il y a 12 ans
  Benjamin ‘Touky’ Huet 486029decd Revert il y a 12 ans
  Benjamin ‘Touky’ Huet b887ac5355 Small refactor on the BulletCc. il y a 12 ans
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. il y a 12 ans
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. il y a 12 ans
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. il y a 12 ans
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. il y a 12 ans
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. il y a 12 ans
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. il y a 12 ans
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. il y a 12 ans
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. il y a 12 ans
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. il y a 12 ans
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". il y a 12 ans
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI il y a 12 ans
  Benjamin ‘Touky’ Huet c0d15f170a il y a 12 ans
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. il y a 12 ans
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. il y a 12 ans
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the il y a 12 ans
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. il y a 12 ans
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. il y a 12 ans
  Benjamin ‘Touky’ Huet 2f85ae6d0a il y a 12 ans
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. il y a 12 ans
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. il y a 12 ans
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. il y a 12 ans
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. il y a 12 ans
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. il y a 12 ans