Sam Hocevar
eb51928415
math: add inversion code for 2×2 and 3×3 matrices, and transposition
code for all matrices.
12 年前
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12 年前
Sam Hocevar
b979030f95
core: fix a bug in the Array class where we would corrupt the data when
trying to realloc the array and insert a reference to a member of our own.
12 年前
Sam Hocevar
f0d83bcf8d
win32: add missing files to the Visual Studio vcxproj.
12 年前
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12 年前
Sam Hocevar
2c49c7bcef
orbital: start implementing the mesh builder features found in the original.
12 年前
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12 年前
Sam Hocevar
5112ce8339
build: disable building the Deus Hax editor on the Xbox 360.
12 年前
Sam Hocevar
4e4d5a8e06
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
12 年前
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 年前
Sam Hocevar
7ff4151a19
orbital: add a skeleton project for Orbital.
12 年前
Sam Hocevar
5218c59ab7
gpu: start working on a template-based vertex buffer class.
12 年前
Sam Hocevar
e67d6a1866
mrpigeon: add missing files to the Visual Studio project.
12 年前
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
12 年前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 年前
Sam Hocevar
d855e72198
win32: the GDI+ byte swapping was wrong; fix that.
12 年前
Sam Hocevar
fea2c18f71
build: make one Visual Studio file slightly shorter.
12 年前
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
12 年前
Sam Hocevar
a911b0f2bf
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
12 年前
Sam Hocevar
2f017eeddb
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
12 年前
Sam Hocevar
49552f2dde
build: do the Visual Studio project refactoring a bit differently.
12 年前
Sam Hocevar
02449e11b2
build: more Visual Studio project file refactoring.
12 年前
Sam Hocevar
2831476774
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
12 年前
Sam Hocevar
fac42dd7a2
xbox: create the Xbox application class and add a project file for MrPigeon.
12 年前
Sam Hocevar
56e4332597
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
12 年前
Sam Hocevar
59ee25e0b3
win32: a few compilation fixes, including GDI+ linking properly now.
12 年前
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
12 年前
Sam Hocevar
835fa4a865
win32: fix cross-project dependencies for recently added projects.
12 年前
Sam Hocevar
811de0ac78
win32: fix SDL support in lolcore.
12 年前
Sam Hocevar
0303a8384f
win32: fix Visual Studio compilation and link issues.
12 年前
Sam Hocevar
c0cb995fd2
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878 ).
12 年前
Sam Hocevar
8684d237e9
win32: add a few predefined macros to the VS build system.
12 年前
Sam Hocevar
54f74a1b20
win32: some compilation fixes here and there.
12 年前
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
13 年前
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
13 年前
Sam Hocevar
301bc29d3c
build: add a Win64 cross-build script and upgrade glew to 1.7.0.
13 年前
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
13 年前
Sam Hocevar
0e622822e7
test: add a few Visual Studio 2010 project files and fix testsuite code
so that it builds properly.
13 年前
Sam Hocevar
14a3e1f739
core: fix a bug on the PS3 version of lol_sin().
13 年前
Sam Hocevar
e006714236
build: new Visual Studio build files, for the engine core and the debug
quad application.
13 年前
Sam Hocevar
246bce7dd7
Add a DebugQuad class for simple feature testing.
13 年前
Sam Hocevar
fd465a0882
Merge all debug entity includes in <loldebug.h>.
13 年前
Sam Hocevar
edd75a3c89
Add the Image class for better abstraction.
14 年前
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
14 年前
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
14 年前
Sam Hocevar
07ebcb6e29
Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
14 年前
Sam Hocevar
01be151c62
Try to factor all the recent GLSL stuff in the new Shader class.
14 年前
Sam Hocevar
4df4ba3a78
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
14 年前
Sam Hocevar
7015943141
Add matrix determinant and inverse methods.
14 年前
Sam Hocevar
12d85f61d6
Copy all necessary DLLs to the target dir after a successful build.
14 年前