765 Revīzijas (578368f452a2d3dc1702d522d88e3bd320c2e724)
 

Autors SHA1 Ziņojums Datums
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer pirms 12 gadiem
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. pirms 12 gadiem
  Sam Hocevar 2c49c7bcef orbital: start implementing the mesh builder features found in the original. pirms 12 gadiem
  Sam Hocevar 18cd98fe91 core: add a dynamic Array class. pirms 12 gadiem
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. pirms 12 gadiem
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. pirms 12 gadiem
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. pirms 12 gadiem
  Sam Hocevar 8da2f504a8 debug: use std::abort() instead of a custom idiocy. pirms 12 gadiem
  Sam Hocevar 5112ce8339 build: disable building the Deus Hax editor on the Xbox 360. pirms 12 gadiem
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. pirms 12 gadiem
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. pirms 12 gadiem
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). pirms 12 gadiem
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. pirms 12 gadiem
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused pirms 12 gadiem
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately pirms 12 gadiem
  Sam Hocevar b34088e5bd math: add mat2 and mat3 types; they'll be useful. pirms 12 gadiem
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration pirms 12 gadiem
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. pirms 12 gadiem
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. pirms 12 gadiem
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. pirms 12 gadiem
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. pirms 12 gadiem
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. pirms 12 gadiem
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. pirms 12 gadiem
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. pirms 12 gadiem
  Sam Hocevar f048a0a552 build: add some ignored files to .gitignore. pirms 12 gadiem
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D pirms 12 gadiem
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. pirms 12 gadiem
  Sam Hocevar e67d6a1866 mrpigeon: add missing files to the Visual Studio project. pirms 12 gadiem
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. pirms 12 gadiem
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. pirms 12 gadiem
  Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. pirms 12 gadiem
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. pirms 12 gadiem
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation pirms 12 gadiem
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly pirms 12 gadiem
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader pirms 12 gadiem
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. pirms 12 gadiem
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. pirms 12 gadiem
  Sam Hocevar 5d2ddbdb6f math: use size_t instead of int for vector subscript to avoid torrents pirms 12 gadiem
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I pirms 12 gadiem
  Sam Hocevar d855e72198 win32: the GDI+ byte swapping was wrong; fix that. pirms 12 gadiem
  Sam Hocevar d539f3b80c win32: shuffle bytes in GDI images to match what OpenGL supports. pirms 12 gadiem
  Sam Hocevar fea2c18f71 build: make one Visual Studio file slightly shorter. pirms 12 gadiem
  Sam Hocevar c009074493 build: add Visual Studio props file that had mistakenly disappeared. pirms 12 gadiem
  Sam Hocevar a3f410d697 video: allow to set the default clear color. pirms 12 gadiem
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. pirms 12 gadiem
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. pirms 12 gadiem
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and pirms 12 gadiem
  Sam Hocevar a911b0f2bf build: ensure all projects have a <ItemDefinitionGroup> entry, pirms 12 gadiem
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now pirms 12 gadiem
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor pirms 12 gadiem