Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12年前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12年前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12年前
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12年前
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12年前
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12年前
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12年前
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12年前
Sam Hocevar
9b0958e6d1
tutorial: get rid of a hardcoded value.
12年前
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12年前
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12年前
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12年前
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12年前
Sam Hocevar
bfb0ad1e61
tutorial: use an interleaved vertex/color buffer.
12年前
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12年前
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
12年前
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
12年前
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
12年前
Sam Hocevar
2601c970a2
gpu: refactor the vertex declaration code to allow several vertex streams.
12年前
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
12年前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12年前
Sam Hocevar
4c7ce44cdb
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak the triangle tutorial to make it shorter.
12年前
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
12年前
Sam Hocevar
59ee25e0b3
win32: a few compilation fixes, including GDI+ linking properly now.
12年前
Sam Hocevar
40be36ec2c
test: fix logic bugs in two tutorials.
12年前
Sam Hocevar
55b8dece84
test: fix OS X compilation; we still need SDLmain.a on that platform.
13年前
Sam Hocevar
c3423cd765
test: clean up tutorial #2 .
13年前
Sam Hocevar
c9aa11c9e3
test: start writing tutorials and other shit.
13年前