Benjamin ‘Touky’ Huet
|
3ef2d6d31f
|
small MeshViewer tweak
|
9 lat temu |
Benjamin ‘Touky’ Huet
|
73f729d2ef
|
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
|
9 lat temu |
Sam Hocevar
|
d33c31279e
|
Fully move meshviewer to its own subdirectory to avoid build errors.
|
9 lat temu |
Benjamin ‘Touky’ Huet
|
3f167f2f1d
|
ImGui 1.37
MeshViewer first pass
|
9 lat temu |
Benjamin ‘Touky’ Huet
|
3aac6cb2f2
|
Reorganizing MeshViewer
|
9 lat temu |
Benjamin ‘Touky’ Huet
|
6c3dd67bc0
|
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
|
9 lat temu |
Benjamin ‘Touky’ Huet
|
9c07e8c2e0
|
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
|
9 lat temu |
Benjamin ‘Touky’ Huet
|
a8c3a80eb1
|
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
|
9 lat temu |
Sam Hocevar
|
d72cb24bc0
|
build: move sample and tutorial files around.
|
10 lat temu |
Sam Hocevar
|
a07844682e
|
build: remove dead PS3 code.
|
10 lat temu |
Sam Hocevar
|
2b81246a22
|
build: reorganise some visual studio shit and comment some files.
|
10 lat temu |
Sam Hocevar
|
cadc4d18b0
|
test: move the unit tests to the engine, and lolunit out of the engine.
|
10 lat temu |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
10 lat temu |
Sam Hocevar
|
d46e63ff29
|
build: VS2012 solution and project tweaks for exotic platforms.
|
11 lat temu |
Benlitz
|
246af694d8
|
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
8b793bcd36
|
meshviewer name straightening again
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
ab3a16fb91
|
meshviewer files name straightening
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
1e7d3ee21a
|
Added SceneSetup and its Parser/Compiler
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
046a80937c
|
MeshViewer : Added mouse support
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
3d8a58a806
|
Transfered progress bar logic in progress_status.js.
lol_shell.html modified to get necessary basics.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
cdeb40c941
|
ACH, NAMEN NOMENKLATUR !
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
27909ac835
|
MeshViewer : Html split in .js so other NaCl version should be easier. Added crash/error handling with restart. Added Best match sorting in command listing.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
3fde4eaa8e
|
MeshViewer : Added Basic shader to "RenderProof" (ahem...) emscripten
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
5595df4f62
|
MeshViewer : Added Javascript & Html for Web implementation.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
4b3686a927
|
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
|
11 lat temu |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 lat temu |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 lat temu |
Sam Hocevar
|
f7dbc33524
|
build: update .vcxproj files.
|
11 lat temu |
Lolbot
|
ad2ddbb715
|
build: convert source files to lowercase.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
a573b0908b
|
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
|
11 lat temu |
Sam Hocevar
|
0463a898c3
|
build: fix syntax errors in the Visual Studio projects.
|
11 lat temu |
Sam Hocevar
|
6e1156aaea
|
build: split the main library into lolcore and lolbullet.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
e4cf8211e4
|
Added VertexDictionnary object to manage vertices with same coord && connected vertices.
Added UVs system with and UVs generation test (not very conclusive)
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
028bd24017
|
Added MeshViewerBuffer.txt in vcproj.
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
7a051f9455
|
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
|
12 lat temu |
Sam Hocevar
|
6c9c8e547e
|
build: renormalise a lot of files.
|
12 lat temu |
Sam Hocevar
|
e12fc0e35c
|
tutorial: add a simple EasyMesh viewer.
|
12 lat temu |
Sam Hocevar
|
caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
12 lat temu |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
|
12 lat temu |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 lat temu |
Sam Hocevar
|
f3c5985495
|
build: move major .vcxproj files to their respective project directories.
|
12 lat temu |
Sam Hocevar
|
1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
|
12 lat temu |
Sam Hocevar
|
682b9dbdd3
|
build: start configuring the build for Win64.
|
12 lat temu |
Sam Hocevar
|
a911b0f2bf
|
build: ensure all projects have a <ItemDefinitionGroup> entry,
otherwise Xbox 360 debugging does not work properly. For real.
|
12 lat temu |
Sam Hocevar
|
2f017eeddb
|
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
|
12 lat temu |
Sam Hocevar
|
49552f2dde
|
build: do the Visual Studio project refactoring a bit differently.
|
12 lat temu |
Sam Hocevar
|
02449e11b2
|
build: more Visual Studio project file refactoring.
|
12 lat temu |
Sam Hocevar
|
2831476774
|
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
|
12 lat temu |
Sam Hocevar
|
59ee25e0b3
|
win32: a few compilation fixes, including GDI+ linking properly now.
|
12 lat temu |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
13 lat temu |