Sam Hocevar
2017951589
scene: fix a compilation error on 64-bit architectures.
9 anni fa
Sam Hocevar
d6b7882bda
input: temporary workaround for a bug preventing us from binding the “A” key with SDL.
9 anni fa
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9 anni fa
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 anni fa
Sam Hocevar
30240e46fa
math: deprecate some mixed-case method names.
9 anni fa
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 anni fa
Benjamin ‘Touky’ Huet
25603464d1
Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning)
9 anni fa
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 anni fa
Sam Hocevar
a6c681d392
text: fix alignment when rendering text with inter-character spacing.
9 anni fa
Sam Hocevar
816e787201
sys: work around a threading-related Visual Studio bug.
When a thread is destroyed during the atexit() callback cleanup, it cannot
be joined and sits there doing nothing if the CRT is Visual Studio 2012 or
2013. Microsoft has stated that they would not be backporting the fix from
Visual Studio 2015. As a workaround we call ExitThread() forcibly after
the thread exits.
9 anni fa
Sam Hocevar
a2b94a9a37
ticker: fix typo in entity.h header.
9 anni fa
Benjamin ‘Touky’ Huet
e9b72ec53a
Added stuff for ticking/drawing main app entity independently from other entities
9 anni fa
Sam Hocevar
591db6b866
text: fix a minor accuracy issue in the text alignment logic.
9 anni fa
Sam Hocevar
1ddc2e83b8
font: make bitmap fonts use linear filtering by default.
9 anni fa
Sam Hocevar
d4e3ad4a4e
text: new features and minor refactoring.
Text objects now support character spacing (as a fraction of the character
width) and text scaling. Also, the alignment enum is now safe.
9 anni fa
Sam Hocevar
bc2684fd40
thread: do not join std::thread instances.
For some reasons std::thread can’t be joined in Visual Studio 2013. Needs
more investigation but right now it’s Ludum Dare and I don’t have time.
9 anni fa
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
9 anni fa
Sam Hocevar
6914c4e05e
tileset: disable weird inheritance code.
This sort of pImpl inheritance code code was weird, I got rid of it
and added a new pointer in the TileSet class instead.
9 anni fa
Sam Hocevar
98ad45046f
lua: disable 64-bit integer setters.
Lua only supports the "double" type for now, so storing a 64-bit integer
would lose information unless it's encapsulated in a more complex type.
I prefer to disable these accessors for now.
9 anni fa
Sam Hocevar
d8aa8b3d06
build: add missing #include directive.
9 anni fa
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
9 anni fa
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 anni fa
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 anni fa
Sam Hocevar
2b4d3318d6
Fix a race condition in the file watcher and a few compilation warnings.
9 anni fa
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 anni fa
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9 anni fa
Benjamin ‘Touky’ Huet
a8642c05c2
small buildfix in lolunit
9 anni fa
Lolbot
7b5ccb47d2
fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
9 anni fa
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 anni fa
Benjamin ‘Touky’ Huet
921b6d82f5
BuildFIX and meshViewer tweak
9 anni fa
Benjamin ‘Touky’ Huet
44bc2f4d3d
Added the long forgotten meshviewer.h
9 anni fa
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
9 anni fa
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 anni fa
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
9 anni fa
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 anni fa
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9 anni fa
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
9 anni fa
Sam Hocevar
40fe753e4f
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
9 anni fa
Lolbot
4a7d0ca2c5
fixed 36 files out of 4318:
- removed 18805 CR characters
- removed 774 trailing whitespaces
- replaced 1922 tabs with spaces
- fixed 31 svn:eol-style properties
9 anni fa
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 anni fa
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 anni fa
Benjamin ‘Touky’ Huet
717b01e679
Updated ImGui to 1.36
9 anni fa
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
9 anni fa
Sam Hocevar
d97087fc8b
lua: fix compilation issues.
9 anni fa
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
9 anni fa
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
9 anni fa
Benjamin ‘Touky’ Huet
e1d1ecfd81
Added AsyncImageLoader to load images on threads
Inverted image/all.h and thread/all.h to ensure build
Added Image::DummyFill that uses DummyImageCodec to fill empty image
Added Log:: Error/Info in image Load/Save
9 anni fa
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 anni fa
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 anni fa
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
9 anni fa