Sam Hocevar
5f953f40ad
lolremez: various tweaks.
10 anni fa
Sam Hocevar
a46354472d
lolremez: add abs() function, implement full high-precision floating
point parsing, add support for unary plus and minus.
10 anni fa
Sam Hocevar
d3a775738d
lolremez: use successive parabolic interpolation for extrema search.
10 anni fa
Sam Hocevar
19727c3ddf
lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).
10 anni fa
Sam Hocevar
afc62a5399
lolremez: useless refactoring.
10 anni fa
Sam Hocevar
0e71596def
lolremez: greatly improve root search times by using simple regula falsi.
10 anni fa
Sam Hocevar
50c2b4b46e
lolremez: allow spaces in arithmetic expressions.
10 anni fa
Sam Hocevar
506b0e21e1
lolremez: implement a mathematical expression evaluator.
10 anni fa
Sam Hocevar
d812101ae5
math: add vec5, vec6, etc. types up to 12 for convenience.
10 anni fa
Sam Hocevar
364014c6e7
lolremez: minor cosmetic changes and comments.
10 anni fa
Sam Hocevar
0522730f12
lolremez: use array2d for the linear system solver.
10 anni fa
Sam Hocevar
da26809df9
lolremez: use the polynomial composition provided by the engine.
10 anni fa
Sam Hocevar
d34f0e2991
lolremez: simplify the Remez solver by using our new polynomial class.
10 anni fa
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 anni fa
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
Sam Hocevar
6b64e2c337
lolunit: switch assert macros to lowercase.
10 anni fa
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 anni fa
Sam Hocevar
7cf72fd16e
base: add a simple tuple implementation.
10 anni fa
Sam Hocevar
5dc05d7f3e
build: remove empty directories and add proper svn:ignore flags.
10 anni fa
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10 anni fa
Sam Hocevar
31738409d9
math: add shortcuts and syntax colouring for mat3x4, mat3x2, etc.
10 anni fa
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 anni fa
Sam Hocevar
7e9f926c43
base: switch map, hash, array2d and array3d to lowercase, like standard
C++ containers.
10 anni fa
Sam Hocevar
d982b67aaa
image: add methods to save images and a small test program.
10 anni fa
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
10 anni fa
Sam Hocevar
2c2ea82f8f
vimlol: add "UNUSED" and "ASSERT" to our list of keywords.
10 anni fa
Sam Hocevar
8b2439f127
vimlol: highlight our maths constants F_PI, D_PI etc. in vim.
10 anni fa
Benlitz
246af694d8
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
11 anni fa
Sam Hocevar
8e732627d2
lolremez: add missing matrix.h implementation.
11 anni fa
Sam Hocevar
d0ebacf545
lolremez: simplify the solver class.
11 anni fa
Sam Hocevar
90706c8d44
lolremez: move some LolRemez matrix functions out of the engine.
11 anni fa
Sam Hocevar
f9840e3458
lolremez: move LolRemez out of the engine, it's really too specific.
11 anni fa
Sam Hocevar
0c17fcb8cd
vslol: mark version 1.0.2.0.
11 anni fa
Sam Hocevar
98746e418c
vslol: ignore Sony VSE plugin classifier madness.
11 anni fa
Sam Hocevar
68ae1dd35e
vslol: disable funky debug colouring in .lolfx files.
11 anni fa
Sam Hocevar
62fae5dedb
vimlol: fix typo.
11 anni fa
Sam Hocevar
96e26a2bd5
math: rename Box2D to "box2" and add an integer version, "ibox2".
11 anni fa
Sam Hocevar
5c1389ee2d
vslol: fix a few code quality issues.
11 anni fa
Sam Hocevar
a6ade16534
vslol: add HLSL types to the Lol Engine types and update version.
11 anni fa
Sam Hocevar
781c355b44
vslol: highlight Lol Engine types if the solution name is Lol.sln.
11 anni fa
Sam Hocevar
ddeaa5f81a
build: reorganise automake build system.
11 anni fa
Sam Hocevar
5a19e1539d
misc: fix a few URLs.
11 anni fa
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
11 anni fa
Sam Hocevar
e80e922f0a
build: fix "make dist" and remove empty "src/thread" directory.
12 anni fa
Sam Hocevar
080d9720de
vslol: fix an infinite recursion triggered by IntelliSense.
12 anni fa
Sam Hocevar
98921eb840
vslol: fix a problem preventing LolFx files from being saved.
12 anni fa
Sam Hocevar
c3978d25b7
vimlol: colourise section headers in LolFx files.
12 anni fa
Sam Hocevar
23c492a240
lolwut
12 anni fa
Sam Hocevar
746c27cdc1
vimlol: improve the LolFx syntax handling.
12 anni fa