38 次代码提交 (5fc298964b76d6770f54b74a8456869c929a57f0)

作者 SHA1 备注 提交日期
  Sam Hocevar 5fc298964b core: start working on a "real" class for arbitrarily sized floats. 14 年前
  Sam Hocevar fe0d76cede build: fix PS3 and Android build; it was broken since the ImageData refactor. 14 年前
  Sam Hocevar 04c4a959cd core: add our custom isnan() macro to the core headers. 14 年前
  Sam Hocevar 916d608144 core: define FP_USE on exotic architectures. 14 年前
  Sam Hocevar 1569f1620a core: mediocre workaround for mingw32 who ignores our FP_USE macro. 14 年前
  Sam Hocevar e9296e7994 core: implement the FP_USE() macro on x86, amd64 and powerpc. 14 年前
  Sam Hocevar b3e2429b9e core: avoid returning to memory when giving GCC floating point hints. 14 年前
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 14 年前
  Sam Hocevar 82d81256b9 core: implement accelerated lol_sincos() and lol_tan(). 14 年前
  Sam Hocevar 49f9c59ff3 core: implement accelerated cos(). 14 年前
  Sam Hocevar a65c472ffd core: add a code shortcut for sin() on platforms that have cheap branches. 14 年前
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. 14 年前
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 14 年前
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 14 年前
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 14 年前
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 14 年前
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 14 年前
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 年前
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 14 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年前
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 15 年前
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 15 年前
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年前
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 15 年前
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 年前
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15 年前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 年前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 年前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 15 年前
  Sam Hocevar 83a82034ae Start creating the World class. 15 年前
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 15 年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年前