38 次程式碼提交 (5fc298964b76d6770f54b74a8456869c929a57f0)

作者 SHA1 備註 提交日期
  Sam Hocevar 5fc298964b core: start working on a "real" class for arbitrarily sized floats. 14 年之前
  Sam Hocevar fe0d76cede build: fix PS3 and Android build; it was broken since the ImageData refactor. 14 年之前
  Sam Hocevar 04c4a959cd core: add our custom isnan() macro to the core headers. 14 年之前
  Sam Hocevar 916d608144 core: define FP_USE on exotic architectures. 14 年之前
  Sam Hocevar 1569f1620a core: mediocre workaround for mingw32 who ignores our FP_USE macro. 14 年之前
  Sam Hocevar e9296e7994 core: implement the FP_USE() macro on x86, amd64 and powerpc. 14 年之前
  Sam Hocevar b3e2429b9e core: avoid returning to memory when giving GCC floating point hints. 14 年之前
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 14 年之前
  Sam Hocevar 82d81256b9 core: implement accelerated lol_sincos() and lol_tan(). 14 年之前
  Sam Hocevar 49f9c59ff3 core: implement accelerated cos(). 14 年之前
  Sam Hocevar a65c472ffd core: add a code shortcut for sin() on platforms that have cheap branches. 14 年之前
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. 14 年之前
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 14 年之前
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 14 年之前
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 14 年之前
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 14 年之前
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 14 年之前
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 年之前
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 14 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年之前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年之前
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 15 年之前
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 15 年之前
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 年之前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 年之前
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 15 年之前
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 年之前
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15 年之前
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 年之前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 年之前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 年之前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 15 年之前
  Sam Hocevar 83a82034ae Start creating the World class. 15 年之前
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 15 年之前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年之前