Sam Hocevar
cf02d4b0d0
gpu: rename a few methods.
5年前
Sam Hocevar
f6f61ceb23
gpu: add helper functions to upload buffer data.
5年前
Sam Hocevar
2c45d0918d
gpu: fix numerous OpenGL programming errors.
5年前
Sam Hocevar
634e96fa37
tutorial: refresh some tutorial programs to use the init/release entity mechanism.
5年前
Sam Hocevar
96736217fe
doc: update some tutorials to use the new entity init/release mechanism.
5年前
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6年前
Sam Hocevar
4c9c63894d
Allow to resize the SDL window and propagate changes to the scene.
6年前
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
6年前
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6年前
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
8年前
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
8年前
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8年前
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8年前
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9年前
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9年前
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9年前
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9年前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9年前
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10年前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10年前
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10年前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10年前
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10年前
Sam Hocevar
ebfd692152
base: simplify code here and there.
10年前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10年前
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11年前
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11年前
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11年前
Sam Hocevar
e9b4985dbd
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
12年前
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12年前
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12年前
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12年前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12年前
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
12年前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12年前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12年前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12年前
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12年前
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12年前
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12年前
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12年前
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12年前
Sam Hocevar
9b0958e6d1
tutorial: get rid of a hardcoded value.
12年前
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12年前
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12年前
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12年前
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12年前
Sam Hocevar
bfb0ad1e61
tutorial: use an interleaved vertex/color buffer.
12年前