110 Commits (608918bdb004486037025ba858ccfaac0947a399)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 8b793bcd36 meshviewer name straightening again 12 jaren geleden
  Benlitz e1a4367226 input: fixed crash when user rotate the mouse wheel 12 jaren geleden
  Benjamin ‘Touky’ Huet 17109e369f MessageService : Safe Enum added to ensure good usage. 12 jaren geleden
  Benjamin ‘Touky’ Huet 16872731eb Fixed MViewer emscripten version and also simplified some interaction stuff. 12 jaren geleden
  Benjamin ‘Touky’ Huet 0fda9a304b Html : Added Embed Module var in main html so compatibility is ensured. 12 jaren geleden
  Benjamin ‘Touky’ Huet b3cdc15d34 lol_shell straighten to actually work. 12 jaren geleden
  Benjamin ‘Touky’ Huet 3d8a58a806 Transfered progress bar logic in progress_status.js. 12 jaren geleden
  Benjamin ‘Touky’ Huet 14a70cd511 Added build-js & lol_shell.html, an equivalent to the base emscripten shell.html. 12 jaren geleden
  Sam Hocevar 52d6c23d72 android: update Android input driver. 12 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 jaren geleden
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX 12 jaren geleden
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() 12 jaren geleden
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 jaren geleden
  Benjamin ‘Touky’ Huet 2c36522ece nacl : CODE FAIL. today is not the day. 12 jaren geleden
  Benjamin ‘Touky’ Huet 0c750b9fcd nacl : deactivated input to get build back. 12 jaren geleden
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. 12 jaren geleden
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. 12 jaren geleden
  Sam Hocevar ca230a60ad thread: implement Queue::TryPush and Queue::TryPop. 12 jaren geleden
  Lolbot d375c7ba61 fixed 4 files out of 2770: 12 jaren geleden
  Benlitz 8a657ea287 input: Removed previous input system 12 jaren geleden
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 12 jaren geleden
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 12 jaren geleden
  Benlitz cecd5db3fa build fix on non-SDL platforms 12 jaren geleden
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 jaren geleden
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 12 jaren geleden
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 12 jaren geleden
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 12 jaren geleden
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 jaren geleden
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 12 jaren geleden
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. 12 jaren geleden
  Sam Hocevar b65bde6b91 android: add a temporary hack for mouse emulation on Android devices. 12 jaren geleden
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 jaren geleden
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 12 jaren geleden
  Sam Hocevar a6bcbd5e58 android: refactor the application code to use fewer free functions. 12 jaren geleden
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; 13 jaren geleden
  Sam Hocevar ff7904d96c build: big Android build system refactor; we now attempt to build 13 jaren geleden
  Sam Hocevar edd09e08f5 ps3: create an audio device at startup. 13 jaren geleden
  Sam Hocevar 1dee9a6633 ps3: check for newly plugged pads at each frame. 13 jaren geleden
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 jaren geleden
  Sam Hocevar a4608bb51b ps3: fix typo in ps3app.cpp. 13 jaren geleden
  Sam Hocevar 8fd2ac17ba ps3: compilation for old GCC complaining about non-trivial designated 13 jaren geleden
  Sam Hocevar 456f5e8892 ps3: add support for resolution selection. 13 jaren geleden
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. 13 jaren geleden
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 13 jaren geleden
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. 13 jaren geleden
  Sam Hocevar 39cd7a1fd0 build: revert the weak symbol work; it confuses Visual Studio too much. 13 jaren geleden
  Sam Hocevar d3af7653c0 build: provide weak symbols for lol_sdl_main on Visual Studio. 13 jaren geleden
  Sam Hocevar 96256f45ce build: use our own main() wrapper in addition to SDL's, and only 13 jaren geleden
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 jaren geleden