169 コミット (640735731abfb5f2788ec04d556483d5e7faea7b)
 

作成者 SHA1 メッセージ 日付
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15年前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 15年前
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 15年前
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 15年前
  Sam Hocevar 9554373756 Remove unused file. 15年前
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. 15年前
  Sam Hocevar dc45c9e426 Implement vector square length. 15年前
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. 15年前
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. 15年前
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 15年前
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. 15年前
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15年前
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. 15年前
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15年前
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. 15年前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15年前
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. 15年前
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 15年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15年前
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 15年前
  Sam Hocevar fa427a3fd9 Win32 solution. 15年前
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 15年前
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 15年前
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 15年前
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 15年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15年前
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 15年前
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15年前
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 15年前
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 15年前
  Sam Hocevar bf5fa55d25 Fix broken perspective. 15年前
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 15年前
  Sam Hocevar 92f2adbc93 Toying around with the editor UI. 15年前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 15年前
  Sam Hocevar 83a82034ae Start creating the World class. 15年前
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. 15年前
  Sam Hocevar bc256d6dbe Fix an erroneus warning message in the Dict destructor. 15年前
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. 15年前
  Sam Hocevar befc2ac884 Minor simplification to the GTK exit handling. 15年前
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. 15年前
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. 15年前
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. 15年前
  Sam Hocevar ae70b9f658 Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. 15年前
  Sam Hocevar 9100b53f27 Allow to build without libpipi. 15年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15年前
  Sam Hocevar 1a5b20c3e3 Minor code simplifications. 15年前
  Sam Hocevar 0415b2eb5e Remove duplicate code in the GL map viewer. 15年前
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 15年前
  Sam Hocevar c52d2267d0 Keyboard scrolling in the editor. 15年前