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lolengine
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lol
镜像来自 https://github.com/lolengine/lol
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350 Commit
5 分支
22 MiB
目錄樹: 660962e894
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit Graph

1 次程式碼提交 (660962e894f38c4e4c6e728ce20a5eccb1fd5256)

作者 SHA1 備註 提交日期
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 年之前
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年之前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 年之前
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