142 Commity (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

Autor SHA1 Wiadomość Data
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 8 lat temu
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 lat temu
  Lolbot 3d8c1315be fixed 368 files out of 4599: 8 lat temu
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 8 lat temu
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 lat temu
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 lat temu
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 lat temu
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 lat temu
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 lat temu
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 lat temu
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 9 lat temu
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 9 lat temu
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 9 lat temu
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 9 lat temu
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 lat temu
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 lat temu
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 lat temu
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 lat temu
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 lat temu
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 lat temu
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 lat temu
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 lat temu
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 lat temu
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 lat temu
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 lat temu
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 10 lat temu
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 lat temu
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 10 lat temu
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 lat temu
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 lat temu
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 lat temu
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 lat temu
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 lat temu
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 lat temu
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 lat temu
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 lat temu
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 lat temu
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 lat temu
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 lat temu
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 lat temu
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 lat temu
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 lat temu
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 lat temu
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 lat temu
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 11 lat temu
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 lat temu
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 lat temu
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 lat temu
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 lat temu
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 lat temu