142 次程式碼提交 (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

作者 SHA1 備註 提交日期
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 8 年之前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 年之前
  Lolbot 3d8c1315be fixed 368 files out of 4599: 8 年之前
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 8 年之前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 8 年之前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 年之前
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 年之前
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年之前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 年之前
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 9 年之前
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 9 年之前
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 9 年之前
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 9 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年之前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 年之前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 年之前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 年之前
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 年之前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 年之前
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 年之前
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 年之前
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 年之前
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 年之前
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 年之前
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 年之前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 年之前
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 年之前
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 年之前
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 年之前
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 年之前
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 年之前
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 年之前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 年之前
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 11 年之前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 年之前
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 年之前
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 年之前
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前