142 коммитов (6a35a64dd55a4d12fe17443b9a39aa4ec2b36aca)

Автор SHA1 Сообщение Дата
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 лет назад
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 лет назад
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 лет назад
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 лет назад
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 лет назад
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 лет назад
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 лет назад
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 лет назад
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 лет назад
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 лет назад
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 10 лет назад
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 лет назад
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 10 лет назад
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 лет назад
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 лет назад
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 10 лет назад
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 лет назад
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 лет назад
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 лет назад
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 лет назад
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 лет назад
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 лет назад
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 лет назад
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 лет назад
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 лет назад
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 лет назад
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 лет назад
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 лет назад
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 лет назад
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities 11 лет назад
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 лет назад
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 лет назад
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 лет назад
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 лет назад
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 лет назад
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 лет назад
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. 11 лет назад
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 лет назад
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 лет назад
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 лет назад
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 лет назад
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 лет назад
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 лет назад
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 лет назад
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 лет назад
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 лет назад
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 лет назад