81 коммитов (6a8118cb187dd286aca8996cd1aefc74ebf0e6d0)

Автор SHA1 Сообщение Дата
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 лет назад
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 лет назад
  Sam Hocevar 95369e26db base: a few minor style tweaks. 11 лет назад
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 лет назад
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 лет назад
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 лет назад
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 12 лет назад
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 лет назад
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 12 лет назад
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 12 лет назад
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 лет назад
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 лет назад
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 лет назад
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 12 лет назад
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 12 лет назад
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 лет назад
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. 12 лет назад
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 лет назад
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 лет назад
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 12 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 лет назад
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 лет назад
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 лет назад
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 12 лет назад
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 лет назад
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 лет назад
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 лет назад
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 лет назад
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 лет назад
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 лет назад
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 лет назад
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 лет назад
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 14 лет назад
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 14 лет назад
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 лет назад
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 лет назад
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 лет назад
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 лет назад
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 лет назад