81 次代码提交 (6a8118cb187dd286aca8996cd1aefc74ebf0e6d0)

作者 SHA1 备注 提交日期
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 年前
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 11 年前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 11 年前
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 年前
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 年前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 年前
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 12 年前
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 年前
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 12 年前
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 12 年前
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 年前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年前
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 12 年前
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 12 年前
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 年前
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. 12 年前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 12 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 年前
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 年前
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 12 年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 年前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 年前
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 年前
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 12 年前
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 13 年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 年前
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 年前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 年前
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年前
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 14 年前
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 14 年前
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 年前
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 年前
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 年前
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 年前