19 次代码提交 (6bbe943492da92c8c291425f56f2046d6ac36e9e)

作者 SHA1 备注 提交日期
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 年前
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 14 年前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年前
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 15 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 年前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 年前
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 15 年前
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 15 年前
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 15 年前
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 年前
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. 15 年前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 年前
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 年前
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 15 年前
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. 15 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年前