289 次程式碼提交 (6edffc6332254fe46947ed9e21d134f6dffc8ab2)

作者 SHA1 備註 提交日期
  touky 893ab7b6f5 first little pass, everything is broken. 9 年之前
  Sam Hocevar 168dbb0e00 test: put back commit feature in check-source.sh. 9 年之前
  Sam Hocevar dc9f5c72cb test: make source code checks more verbose 9 年之前
  Sam Hocevar eac41fd3f8 test: remove obsolete SVN support in check-source.sh 9 年之前
  touky 3b255d4137 first test for lolimgui 9 年之前
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 9 年之前
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 年之前
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 年之前
  Sam Hocevar 8c3c62bdc0 build: improvements when building as a subproject 9 年之前
  Sam Hocevar 77bac2b98f build: new --disable-tools configure option 9 年之前
  Sam Hocevar 39c00a8f5c build: add more tests to the common m4 file 9 年之前
  Sam Hocevar 9c90721bda build: make mingw-std-threads a submodule 9 年之前
  Sam Hocevar fb641c9e81 build: move PEGTL to a Git submodule 9 年之前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 年之前
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 9 年之前
  Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it 9 年之前
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 9 年之前
  Sam Hocevar fe5bcc55cc build: move C++11 support macros to the common .m4 file 9 年之前
  Sam Hocevar 3544b8ccd7 build: update Visual Studio solution 9 年之前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 9 年之前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 年之前
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 9 年之前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 年之前
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 9 年之前
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 年之前
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 9 年之前
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 9 年之前
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 9 年之前
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 年之前
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 年之前
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 9 年之前
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 9 年之前
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 10 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 年之前
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 10 年之前
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 10 年之前
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 10 年之前
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 10 年之前
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 10 年之前
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 10 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年之前
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 10 年之前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 10 年之前
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 10 年之前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 年之前
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 10 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 10 年之前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 10 年之前
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 10 年之前