13 Commits (6edffc6332254fe46947ed9e21d134f6dffc8ab2)

Author SHA1 Message Date
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 years ago
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 years ago
  Benjamin ‘Touky’ Huet 4c31c7b884 Build fix 11 years ago
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. 11 years ago
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 11 years ago
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 years ago
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 13 years ago
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. 13 years ago
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago