Sam Hocevar
e9b4985dbd
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
hace 11 años
Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
hace 11 años
Sam Hocevar
7e8edd7c3e
sys: add the base source directory to the list of search directories
on automake platforms, too.
hace 11 años
Sam Hocevar
0e1a19f8e6
build: re-add liblolcore dependency tracking to all binary objects.
hace 12 años
Sam Hocevar
0463a898c3
build: fix syntax errors in the Visual Studio projects.
hace 12 años
Sam Hocevar
4b4d201a6d
build: reorganise AM_CPPFLAGS handling so that we can disable the
shitload of warnings Bullet spits at us.
hace 12 años
Sam Hocevar
6e1156aaea
build: split the main library into lolcore and lolbullet.
hace 12 años
Sam Hocevar
16d53895fa
math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
hace 12 años
Sam Hocevar
42fb9b6853
gpu: support 1-component (luminance) textures.
hace 12 años
Sam Hocevar
51f08bfc87
tutorial: HLSL version of the graph plotting shader.
hace 12 años
Sam Hocevar
0ba4e6d9e0
easymesh: interface the shiny shader with new Light objects.
hace 12 años
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
hace 12 años
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
hace 12 años
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
hace 12 años
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
hace 12 años
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
hace 12 años
Sam Hocevar
5366a6b606
tutorial: display fewer points in the curve tutorial.
hace 12 años
Sam Hocevar
c84c092a42
tutorial: minor tweaks.
hace 12 años
Sam Hocevar
a8a3e6ced6
tutorial: add fancy dots to line segment ends.
hace 12 años
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
hace 12 años
Sam Hocevar
6c9c8e547e
build: renormalise a lot of files.
hace 12 años
Sam Hocevar
2ec31981fd
easymesh: make demo objects smaller.
hace 12 años
Sam Hocevar
7fa661a2fd
easymesh: motherfucking planetary gears demo.
hace 12 años
Sam Hocevar
662148406f
easymesh: allow central holes in gears as well as internal gears.
hace 12 años
Sam Hocevar
adfd582b98
tutorial: HUGE COGS.
hace 12 años
Sam Hocevar
e2c28b3130
tutorial: optimise the line graph rendering shader.
hace 12 años
Sam Hocevar
c71a033890
tutorial: minor shader tweaks in the line plot shader.
hace 12 años
Sam Hocevar
8b35c75918
tutorial: change the terrain drawing into an antialiased line graph.
hace 12 años
Sam Hocevar
bbca3b6e59
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
hace 12 años
Sam Hocevar
57c2805351
math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to
avoid conflicts with the C++ stdlib.
hace 12 años
jeunathe
169c6da480
nice holes
hace 12 años
Sam Hocevar
df7a21d68f
tutorial: add texture demo to the VS solution.
hace 12 años
Sam Hocevar
6944db663b
tutorial: add a new texture generation example.
hace 12 años
Sam Hocevar
26c945a31f
gpu: allow to specify the pixel format when creating a texture; the
internal format is then automatically deduced. Only a few 8-bit RGB
or RGBA formats are supported for now.
hace 12 años
Sam Hocevar
8a688a7d50
misc: compilation fixes for Windows, X360 and PS3 introduced by the
texture class refactor.
hace 12 años
Sam Hocevar
b9aba5d27a
gpu: put the texture creation code in its own class; for now a lot of things are
hardcoded and only the fractal demo uses it, but everything will eventually switch.
hace 12 años
Sam Hocevar
50ff3f9ce0
ps3: refactor elf → self build logic and make make_fself mandatory
when building for the PS3 on a Unix system.
hace 12 años
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
hace 12 años
Sam Hocevar
787c96b47c
lolfx: improve the LolFx compiler, including error reporting. We can now
successfully parse a few of our full GLSL/HLSL shaders.
hace 12 años
Sam Hocevar
549566cbf1
lolfx: use square brackets to indicate shader sections.
hace 12 años
Sam Hocevar
ca909bb317
build: refactor lolfx build rule into common.am.
hace 12 años
Sam Hocevar
e390f03e0a
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
hace 12 años
Sam Hocevar
c5b10f5e9a
tutorial: flatten the fractal computation loop, and avoid the use of
new/delete when our arrays will do.
hace 12 años
Sam Hocevar
4cee96d09d
easymesh: use "ato" for torus, because "at" is already for triangle.
hace 12 años
Sam Hocevar
d4c0c005d6
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
hace 12 años
Sam Hocevar
38364a0bd6
easymesh: first shot at a simple, flat shaded torus.
hace 12 años
Sam Hocevar
a233173fc7
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
hace 12 años
Sam Hocevar
0d78d14145
tutorial: tweak noise shader once more, and add a few code comments.
hace 12 años
Sam Hocevar
36d49b50e5
tutorial: replace white noise with ordered dithering.
hace 12 años
Sam Hocevar
6cb15b3647
tutorial: add some cosmetic white noise.
hace 12 años