Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 years ago
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9 years ago
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 years ago
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
9 years ago
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
9 years ago
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 years ago
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 years ago
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 years ago
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 years ago
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 years ago
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
9 years ago
Lolbot
0b111f1ece
fixed 6 files out of 4258:
- removed 1210 CR characters
- removed 17 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
9 years ago
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
9 years ago
Benjamin ‘Touky’ Huet
8222295f3b
2nd pass on Lua integration.
First pass on EzMesh integration (doesn't work yet)
9 years ago
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
9 years ago
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
10 years ago
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
10 years ago
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 years ago
Benjamin ‘Touky’ Huet
d4d0225170
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 years ago
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
10 years ago
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
10 years ago
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
10 years ago
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 years ago
Sam Hocevar
b2283cd1a3
build: update VS solution and fix a few compilation warnings.
10 years ago
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 years ago
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 years ago
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 years ago
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
10 years ago
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
10 years ago
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
10 years ago
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
10 years ago
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
10 years ago
Benjamin ‘Touky’ Huet
4c31c7b884
Build fix
10 years ago
Benjamin ‘Touky’ Huet
b2bdb1972f
Several name tweaks here and there.
10 years ago
Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
11 years ago
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
11 years ago
Sam Hocevar
232fa4126d
gpu: rename uniforms here and there for consistency.
11 years ago
Lolbot
47b9f0abb0
fixed 69 files out of 2739:
- removed 10 CR characters
- removed 39 trailing whitespaces
- replaced 243 tabs with spaces
- fixed 60 svn:eol-style properties
11 years ago
Benjamin ‘Touky’ Huet
87aa2dc3e9
shiny*.lolfx : light reflect FIX
11 years ago
Benjamin ‘Touky’ Huet
066f131852
Light : Added Type SfEnum.
Shiny*.lolfx : fixed Directional light calculation.
MV : Tweak for future camera behaviour encapsulation.
11 years ago
Benjamin ‘Touky’ Huet
2b6b50aa26
EZMesh : Some files splitup
11 years ago
Benjamin ‘Touky’ Huet
c411be843c
Added Flat debugrendermode
Wireframe is back for normal OGL users
MV : Added timed command execution for future "demo mode"
11 years ago
Benjamin ‘Touky’ Huet
accce03e6f
small tweaks in EZMesh shader compatibilities
11 years ago
Lolbot
91304801cc
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
11 years ago
Benjamin ‘Touky’ Huet
34688578ae
Added Shiny flat lolfx
11 years ago
Benjamin ‘Touky’ Huet
b608607dba
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
11 years ago
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
11 years ago
Benjamin ‘Touky’ Huet
4f66b4d1f5
EZMesh : Default uniform test, cause emscripten failed AGAIN.
11 years ago