4 Commit (709f8d63f1ea8f3842c761dd2c896fbf3707ecf5)

Autore SHA1 Messaggio Data
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 anni fa
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 anni fa
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 anni fa
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 anni fa
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 11 anni fa
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 11 anni fa
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. 11 anni fa
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 11 anni fa
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 11 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 11 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 anni fa
  Benjamin ‘Touky’ Huet 9bedc2092d Meshviewer FIX + comment rework 12 anni fa
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 12 anni fa
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 12 anni fa
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 13 anni fa
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 anni fa
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. 13 anni fa
  Lolbot 23807ea88e fixed 23 files out of 277: 13 anni fa
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 anni fa
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13 anni fa
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 14 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 anni fa
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 anni fa
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 anni fa
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 14 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 15 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 anni fa
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 anni fa
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 anni fa
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 anni fa
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15 anni fa
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 15 anni fa
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 anni fa
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 15 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 anni fa
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 anni fa
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 anni fa
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 15 anni fa