19 Комити (709f8d63f1ea8f3842c761dd2c896fbf3707ecf5)

Аутор SHA1 Порука Датум
  Sam Hocevar 8699f969d3 build: fix Windows compilation. пре 7 година
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. пре 7 година
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. пре 7 година
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. пре 8 година
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. пре 8 година
  Sam Hocevar 7e17bd8a8d Exclude SDL source files from .vcxproj if enable_sdl is "no". пре 8 година
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. пре 8 година
  touky 24d9405ff3 ResourceLoader + tileset tweaks пре 9 година
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux пре 9 година
  touky 3b255d4137 first test for lolimgui пре 9 година
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation пре 9 година
  Sam Hocevar 89a8add7bf audio: reorganise files пре 9 година
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names пре 9 година
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). пре 9 година
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess пре 9 година
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule пре 9 година
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule пре 9 година
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. пре 9 година
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. пре 9 година
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. пре 9 година
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. пре 10 година
  Sam Hocevar 6ffaca4bbd engine: move some files around. пре 11 година
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. пре 11 година
  Sam Hocevar 42813316b8 build: improve emscripten build. пре 11 година
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup пре 11 година
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. пре 11 година
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 11 година
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset пре 11 година
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes пре 11 година
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks пре 11 година
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. пре 11 година
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup пре 11 година
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass пре 11 година
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor пре 11 година
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre пре 11 година
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation пре 11 година
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. пре 11 година
  Sam Hocevar a07844682e build: remove dead PS3 code. пре 11 година
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. пре 11 година
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we пре 11 година
  Sam Hocevar baebd131fc math: add a simple polynomial template class. пре 11 година
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. пре 11 година
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. пре 11 година
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. пре 11 година
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. пре 11 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 11 година
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. пре 11 година
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. пре 11 година
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. пре 11 година
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. пре 11 година