1845 Révisions (7108f8566d1dda5eb0a9d8920d58efa550c41c94)
 

Auteur SHA1 Message Date
  Sam Hocevar 7108f8566d math: add orthogonal() and orthonormal() for 3-component vectors. il y a 11 ans
  Sam Hocevar 5721afb967 nacl: compilation fix. il y a 11 ans
  Benjamin ‘Touky’ Huet 794f1a5086 tweak il y a 11 ans
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. il y a 11 ans
  Benjamin ‘Touky’ Huet 7d93ea60d7 MeshViewer : Store EasyMeshes as Pointer. il y a 11 ans
  Benjamin ‘Touky’ Huet b9a3257bc7 MeshViewer : tweak il y a 11 ans
  Benjamin ‘Touky’ Huet 2ace630ed5 MeshViewer html update il y a 11 ans
  Benjamin ‘Touky’ Huet f8fe3613fe MeshViewer html : Added Progress bar. il y a 11 ans
  Benjamin ‘Touky’ Huet f815073125 MeshViewer : HTML update il y a 11 ans
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. il y a 11 ans
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action il y a 11 ans
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK il y a 11 ans
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. il y a 11 ans
  Benjamin ‘Touky’ Huet 71074c860d Added meshviewer .hmtl & .nmf il y a 11 ans
  Benjamin ‘Touky’ Huet 1535164bd7 NaCl tweaks il y a 11 ans
  Sam Hocevar 0c17fcb8cd vslol: mark version 1.0.2.0. il y a 11 ans
  Benjamin ‘Touky’ Huet 2ee1b77a13 NaCl #if il y a 11 ans
  Lolbot eae4cc44bf fixed 21 files out of 2631: il y a 11 ans
  Sam Hocevar 98746e418c vslol: ignore Sony VSE plugin classifier madness. il y a 11 ans
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX il y a 11 ans
  Lolbot e7a384243a fixed 8 files out of 2631: il y a 11 ans
  Benjamin ‘Touky’ Huet ddb36a2e91 MessageService build fix il y a 11 ans
  Benjamin ‘Touky’ Huet 5cfaf8576a include fixup il y a 11 ans
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() il y a 11 ans
  Benjamin ‘Touky’ Huet 721d114e3a touky_demo : various fixes & tweaks. il y a 11 ans
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. il y a 11 ans
  Sam Hocevar 68ae1dd35e vslol: disable funky debug colouring in .lolfx files. il y a 11 ans
  Benjamin ‘Touky’ Huet 78c949b2d5 URO : Added URO parser/scanner etc for custom command setup. il y a 11 ans
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 11 ans
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo il y a 11 ans
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. il y a 11 ans
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. il y a 11 ans
  Benlitz eaaf4ef3d3 updated .gitignore and fixed Benlitz's voxel vcxproj il y a 11 ans
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. il y a 11 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 11 ans
  Benjamin ‘Touky’ Huet 81806bf47c testsuite : fixed camera.cpp build il y a 11 ans
  Lolbot 4e0a9c93db fixed 8 files out of 2617: il y a 11 ans
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 11 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 11 ans
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 11 ans
  Benjamin ‘Touky’ Huet 78f131385b Added Makefile to solution il y a 11 ans
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. il y a 11 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 11 ans
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) il y a 11 ans
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change il y a 11 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib il y a 11 ans
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes il y a 11 ans
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. il y a 11 ans
  Benlitz e50f75403a core: added StartsWith and EndsWith function for strings, and a sign function for numeric types il y a 11 ans