2572 次程式碼提交 (716585448e19f5e504bb47cf452699225689fbe6)
 

作者 SHA1 備註 提交日期
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9 年之前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 年之前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 年之前
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9 年之前
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. 9 年之前
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. 9 年之前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 年之前
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 9 年之前
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 9 年之前
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 9 年之前
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9 年之前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 年之前
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. 9 年之前
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9 年之前
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) 9 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年之前
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 9 年之前
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. 9 年之前
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. 9 年之前
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities 9 年之前
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 9 年之前
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. 9 年之前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 年之前
  Sam Hocevar bc2684fd40 thread: do not join std::thread instances. 9 年之前
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 年之前
  Sam Hocevar 6914c4e05e tileset: disable weird inheritance code. 9 年之前
  Sam Hocevar 98ad45046f lua: disable 64-bit integer setters. 9 年之前
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 10 年之前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 10 年之前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 年之前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 10 年之前
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. 10 年之前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 10 年之前
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 10 年之前
  Benjamin ‘Touky’ Huet a8642c05c2 small buildfix in lolunit 10 年之前
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 10 年之前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 10 年之前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 10 年之前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 10 年之前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 10 年之前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 10 年之前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 10 年之前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 年之前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 10 年之前
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 年之前
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. 10 年之前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 10 年之前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 年之前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
  Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 10 年之前