6 Révisions (717b01e679311b22bfb48fe523eb22d1ef415b3e)

Auteur SHA1 Message Date
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 99db2f0c11 base: port all existing codebase to safe enums where absolutely required. il y a 10 ans
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. il y a 11 ans
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. il y a 11 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. il y a 13 ans
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this il y a 13 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 13 ans
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline il y a 14 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 14 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 14 ans
  Sam Hocevar 57a0cb5102 Refactor stuff. il y a 14 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 14 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 14 ans
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. il y a 14 ans
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. il y a 14 ans