75 Commits (74836555beb47b6effecc9e44a7a33abbc1197fc)

Autor SHA1 Mensagem Data
  Lolbot 3661a929e6 fixed 4 files out of 2376: 13 anos atrás
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 anos atrás
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 anos atrás
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 13 anos atrás
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 13 anos atrás
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 13 anos atrás
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 anos atrás
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 13 anos atrás
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 13 anos atrás
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. 13 anos atrás
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX 13 anos atrás
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. 13 anos atrás
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 anos atrás
  jeunathe 08e81c93d1 coding style my ass 13 anos atrás
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 13 anos atrás
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 anos atrás
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 13 anos atrás
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 13 anos atrás
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. 13 anos atrás
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 13 anos atrás
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. 13 anos atrás
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 13 anos atrás
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak 13 anos atrás
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol 13 anos atrás
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 13 anos atrás
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 anos atrás
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 13 anos atrás
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 13 anos atrás
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 anos atrás
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 13 anos atrás
  Lolbot 23807ea88e fixed 23 files out of 277: 13 anos atrás
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 13 anos atrás
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 13 anos atrás
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 13 anos atrás
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 13 anos atrás
  Cédric Lecacheur 4e7af3279c optim radialJitter 13 anos atrás
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 13 anos atrás
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 13 anos atrás
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 13 anos atrás
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 13 anos atrás
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 13 anos atrás
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 13 anos atrás
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 13 anos atrás
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 anos atrás
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 13 anos atrás
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 13 anos atrás
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 13 anos atrás
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 13 anos atrás
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 13 anos atrás
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 13 anos atrás