75 次程式碼提交 (74836555beb47b6effecc9e44a7a33abbc1197fc)

作者 SHA1 備註 提交日期
  Lolbot 3661a929e6 fixed 4 files out of 2376: 12 年之前
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 12 年之前
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 年之前
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 12 年之前
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 12 年之前
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 12 年之前
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 年之前
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 年之前
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 12 年之前
  Benjamin ‘Touky’ Huet ad275175b8 Tweak to prevent tri_to_process.Last().m1 emptying. 12 年之前
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX 12 年之前
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. 12 年之前
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 年之前
  jeunathe 08e81c93d1 coding style my ass 12 年之前
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 年之前
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 年之前
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. 12 年之前
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 12 年之前
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. 12 年之前
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 12 年之前
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak 12 年之前
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol 12 年之前
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 12 年之前
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 年之前
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 年之前
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 年之前
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 年之前
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 年之前
  Lolbot 23807ea88e fixed 23 files out of 277: 12 年之前
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 年之前
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 年之前
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 年之前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年之前
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 年之前
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 年之前
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 年之前
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 年之前
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 年之前
  Sam Hocevar fdf946042a easymesh: fix the non-uniform sphere scaling and enforce odd numbers 12 年之前
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 年之前
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 年之前
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 年之前
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. 12 年之前
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12 年之前
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 年之前
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12 年之前
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 年之前
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 年之前