81 коммитов (74836555beb47b6effecc9e44a7a33abbc1197fc)

Автор SHA1 Сообщение Дата
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 лет назад
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 лет назад
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 лет назад
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. 12 лет назад
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 лет назад
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 лет назад
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 лет назад
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. 13 лет назад
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 лет назад
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 лет назад
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 лет назад
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 лет назад
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 лет назад
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 лет назад
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 лет назад
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 13 лет назад
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 лет назад
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 лет назад
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 лет назад
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 лет назад
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 лет назад
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 лет назад
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 лет назад
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 лет назад
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. 13 лет назад
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 лет назад
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 13 лет назад
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 лет назад
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 лет назад
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 лет назад
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 лет назад
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 14 лет назад
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 14 лет назад
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 14 лет назад
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 14 лет назад
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 14 лет назад
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 лет назад
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 14 лет назад