Sam Hocevar
7558d0664a
image: more method renaming for consistency.
8 years ago
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 years ago
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
9 years ago
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 years ago
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 years ago
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 years ago
Sam Hocevar
5fcc47b74c
gpu: fix compilation on platforms that don't have GL_BGRA.
11 years ago
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
11 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 years ago
Sam Hocevar
ff8723ff63
gpu: implement Framebuffer::GetImage() for OpenGL.
11 years ago
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
11 years ago
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 years ago
Sam Hocevar
01547a0a20
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
12 years ago
Sam Hocevar
c6ffd1ffcf
build: fix the X360 port.
12 years ago
Sam Hocevar
532f679f8a
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
12 years ago
Sam Hocevar
084a98be87
gpu: framebuffers now use the g_render object to restore viewport data.
12 years ago
Sam Hocevar
3b90e19739
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
12 years ago
Benlitz
c75c255e26
Fixed D3D9 compilation (note: D3D9 version still not working)
12 years ago
Sam Hocevar
1a24fb898c
gpu: OS X and iOS compilation fix.
12 years ago
Sam Hocevar
be652e00b0
gpu: refactor the framebuffer format retrieval code.
12 years ago
Lolbot
e045fecbbd
fixed 1 files out of 2673:
- removed 46 CR characters
- removed 237 trailing whitespaces
- replaced 0 tabs with spaces
12 years ago
Benjamin ‘Touky’ Huet
842697b9b7
framebuffer : build fix
12 years ago
Benjamin ‘Touky’ Huet
566d495ffe
iOS default value doesn't build.
12 years ago
Benjamin ‘Touky’ Huet
a472e53e69
framebuffer : mac opengl build setup.
12 years ago
Sam Hocevar
cbd3aa1519
build: various compilation fixes.
12 years ago
Sam Hocevar
2c3092ef28
gpu: rename FrameBuffer to Framebuffer.
12 years ago
Benjamin ‘Touky’ Huet
0d344595ff
Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though.
12 years ago
Benjamin ‘Touky’ Huet
23f9299a59
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize()
FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering.
12 years ago
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 years ago
Sam Hocevar
1c3ca01ea0
build: fix a few compiler warnings here and there.
12 years ago
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 years ago
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 years ago
Sam Hocevar
47d98bde9a
gpu: use a valid default framebuffer color format on the PS3.
13 years ago
Sam Hocevar
50de813d99
gpu: explicitly create render targets on the Xbox 360.
13 years ago
Sam Hocevar
6aed414491
gpu: port FBO code to the Xbox360.
13 years ago
Sam Hocevar
e4cc84d5b3
gpu: finalise the framebuffer object Direct3D implementation.
13 years ago
Sam Hocevar
7d5fe8a7c6
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
13 years ago
Sam Hocevar
0fa5d6ae57
gpu: on the PS3, use the OES version of the framebuffer GL calls.
13 years ago
Sam Hocevar
1277f66fb6
gpu: activate FBO support on Android.
13 years ago
Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
13 years ago
Sam Hocevar
74edd6cbab
build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX
and support automake 1.12 in the bootstrap script.
13 years ago
Sam Hocevar
4fa458d653
gpu: disable framebuffer objects on GL ES for now, and disable integer
attributes if GL version isn't 3.0 at least.
13 years ago
Sam Hocevar
95d26d18dd
gpu: remove FrameBuffer::Clear(), it's not really useful.
13 years ago
Sam Hocevar
e2295392b8
gpu: first FrameBuffer GPU class.
13 years ago