Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8 years ago
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8 years ago
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 years ago
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 years ago
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 years ago
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 years ago
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 years ago
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9 years ago
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 years ago
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 years ago
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9 years ago
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 years ago
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9 years ago
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
9 years ago
Sam Hocevar
2e5d3dfc7e
build: clean up Visual Studio solutions and fix AssImp linking.
9 years ago
Benjamin ‘Touky’ Huet
26604940f2
Added Assimp to VS rules
10 years ago
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 years ago
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10 years ago
Sam Hocevar
b6cdf81fc4
build: disable ffmpeg on Windows for now.
10 years ago
Sam Hocevar
41636a86ab
build: add mingw’s libgcc to the link command on Visual Studio.
10 years ago
Sam Hocevar
979ccd23d6
build: add FFmpeg binaries for Windows.
10 years ago
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
10 years ago
Sam Hocevar
b599c88582
build: fix an infinite loop in one of our build scripts and work around
a bug that causes the log files to be saved to an incorrect location.
10 years ago
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 years ago
Sam Hocevar
7d8e75b029
build: fix SDL2 library names.
10 years ago
Sam Hocevar
a9b4281b47
build: update our Win32 SDL_image and SDL_mixer.
10 years ago
Sam Hocevar
7d4a58021f
build: use SDL2 on Windows.
10 years ago
Sam Hocevar
0bc2ec0480
build: move VS solution one directory below and create a VS2014 solution.
10 years ago
Sam Hocevar
7931bfaed6
build: some PS4 build fixes.
10 years ago
Sam Hocevar
b45c1dc7fe
physics: always activate Bullet and remove dead code.
11 years ago
Benlitz
b98b0c7c30
Visual Studio 2012 solution + minor ignore list updates
11 years ago
Sam Hocevar
edd09e08f5
ps3: create an audio device at startup.
11 years ago
Sam Hocevar
f7d660533c
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
12 years ago
Sam Hocevar
88210d139e
build: reactivate SDL_mixer on Win32 (not Win64 yet).
12 years ago
Sam Hocevar
01693351a0
build: define HAVE_STDIO_H on Windows desktop.
12 years ago
Sam Hocevar
e70fcd05f8
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
12 years ago
Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
12 years ago
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 years ago
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 years ago
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 years ago
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 years ago
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12 years ago
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 years ago
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 years ago
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 years ago
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
12 years ago
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
12 years ago
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 years ago