17 коммитов (7cc231228fe0c4d4b2a464a24dd662683969c20a)

Автор SHA1 Сообщение Дата
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 лет назад
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 лет назад
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 лет назад
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 12 лет назад
  Sam Hocevar edd83d8a4d lua: implement dofile(). 12 лет назад
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 12 лет назад
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 лет назад
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar 83a82034ae Start creating the World class. 15 лет назад