17 次代码提交 (7cc231228fe0c4d4b2a464a24dd662683969c20a)

作者 SHA1 备注 提交日期
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 年前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 年前
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 12 年前
  Sam Hocevar edd83d8a4d lua: implement dofile(). 12 年前
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 12 年前
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 年前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年前
  Sam Hocevar 83a82034ae Start creating the World class. 15 年前