60 Commit (7d8e75b029149608026e175ea92bcefa4abaa442)

Autore SHA1 Messaggio Data
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 11 anni fa
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 11 anni fa
  Sam Hocevar e49353f457 base: use variadic templates to remove 300+ lines of redundant code. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 12 anni fa
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 12 anni fa
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 12 anni fa
  Benlitz e1241fd974 input: removed static keyword for global input names 12 anni fa
  Lolbot 91304801cc fixed 22 files out of 2667: 12 anni fa
  Benjamin ‘Touky’ Huet 2da1903619 Build fix 12 anni fa
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 anni fa
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 anni fa
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12 anni fa
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 12 anni fa
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 anni fa
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 12 anni fa
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 12 anni fa
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 12 anni fa
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 12 anni fa
  Benlitz b6b490578e copy-paste failure corrected. 12 anni fa
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 12 anni fa
  Benlitz 8a657ea287 input: Removed previous input system 12 anni fa
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 12 anni fa
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 12 anni fa
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 12 anni fa
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 12 anni fa
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 12 anni fa
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 anni fa
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 13 anni fa
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 13 anni fa
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 anni fa
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 13 anni fa
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 13 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 anni fa
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 anni fa
  Sam Hocevar 439298ee5e misc: very minor tweaks here and there. 13 anni fa
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 13 anni fa
  Lolbot 23807ea88e fixed 23 files out of 277: 13 anni fa
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 13 anni fa
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13 anni fa
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13 anni fa
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 13 anni fa
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13 anni fa
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13 anni fa
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13 anni fa
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 anni fa