22 Révisions (7dfbff6ca97b795bd67f371bb0e6ad8ab9dceab0)

Auteur SHA1 Message Date
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. il y a 15 ans
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. il y a 15 ans
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. il y a 15 ans
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. il y a 15 ans
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. il y a 15 ans
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 15 ans
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. il y a 15 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. il y a 15 ans
  Sam Hocevar 25273ab1fe Remove some debug stuff. il y a 15 ans
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. il y a 15 ans
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. il y a 15 ans
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 15 ans
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans