Sam Hocevar
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956657e86f
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input: some refactoring in the action bindings.
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12 anni fa |
Lolbot
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23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
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12 anni fa |
Sam Hocevar
|
df6134e648
|
input: fix minor PS3 compilation error.
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12 anni fa |
Sam Hocevar
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5f94ceb454
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input: switch all key names to camel case, like our other enums.
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12 anni fa |
Benjamin ‘Touky’ Huet
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284891f200
|
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
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12 anni fa |
Benjamin ‘Touky’ Huet
|
1e48c827a4
|
Input now works correctly
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
0c1b47f25e
|
mieux la ?
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
655f640403
|
Windows.
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12 anni fa |
Benjamin ‘Touky’ Huet
|
08a54c1a2a
|
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
8838ef06b6
|
Added InputTracker test initPhysTest
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
11ddba1864
|
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
fcd46a2969
|
Build FIX .... again.
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
0e2889b21f
|
Fixed build
|
12 anni fa |
Benjamin ‘Touky’ Huet
|
075be12a77
|
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
|
12 anni fa |
Sam Hocevar
|
0b971d7926
|
input: allow to easily track more than one input stick.
|
12 anni fa |
Sam Hocevar
|
7a776e72f5
|
core: fix the X360 build by re-adding macro barriers I removed.
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12 anni fa |
Sam Hocevar
|
9b5880936c
|
build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 anni fa |
Sam Hocevar
|
28728814cc
|
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
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12 anni fa |
Sam Hocevar
|
c0141debea
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input: allow to remap gamepad axes in the generic input layer.
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13 anni fa |
Sam Hocevar
|
58b3c20b86
|
input: add core joystick support and bind the SDL input to that.
|
13 anni fa |