24 次程式碼提交 (8329482cb9c1c4d58d2a9fa59968497a7bd8e1ce)

作者 SHA1 備註 提交日期
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 年之前
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 年之前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 年之前
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 年之前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年之前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年之前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年之前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 年之前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年之前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年之前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年之前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年之前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年之前