30 Commit (848344cc7bbc7e96e5c08415dcbaffaa09402e97)

Autore SHA1 Messaggio Data
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 9 anni fa
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 9 anni fa
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 9 anni fa
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 9 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9 anni fa
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9 anni fa
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9 anni fa
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 anni fa
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9 anni fa
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anni fa
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 anni fa
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 anni fa
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 anni fa
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9 anni fa
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 anni fa
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9 anni fa
  Benjamin ‘Touky’ Huet 93bf4e496c shared stuff are now in a shared lib among my projects 9 anni fa
  Sam Hocevar 2e5d3dfc7e build: clean up Visual Studio solutions and fix AssImp linking. 9 anni fa
  Benjamin ‘Touky’ Huet 26604940f2 Added Assimp to VS rules 10 anni fa
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 anni fa
  Sam Hocevar 19727c3ddf lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features). 10 anni fa
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10 anni fa
  Benjamin ‘Touky’ Huet e57501509f build FIX ? 10 anni fa
  Benjamin ‘Touky’ Huet 7cc231228f Added VcProj in sln 10 anni fa
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 10 anni fa
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 anni fa
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 10 anni fa
  Sam Hocevar 1ad2430ba9 image: implement Image::Lock2D(). 10 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 anni fa
  Benjamin ‘Touky’ Huet fe50f4f05e fixed sln 10 anni fa
  Sam Hocevar 1544efa0cd image: the GDI+ backend can now save images, too. 10 anni fa
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 10 anni fa
  Benjamin ‘Touky’ Huet cb6161d03a Added first sprite sorter project. 10 anni fa
  Sam Hocevar 7931bfaed6 build: some PS4 build fixes. 10 anni fa
  Benjamin ‘Touky’ Huet f9d63306a5 Added Face Slice by plane 10 anni fa
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 10 anni fa
  Sam Hocevar e2eb9e9ed7 build: minor Win32 fixes for Jylam's project. 11 anni fa
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 anni fa
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 anni fa
  Benlitz f10d224d9d lolui: first draft of an ui framework (wip) 11 anni fa
  Benlitz 6d4f82034e puzzle game, project created 11 anni fa
  Benlitz b98b0c7c30 Visual Studio 2012 solution + minor ignore list updates 11 anni fa
  Benlitz ad6e32dce1 Added project Voxel ported to the Lol 11 anni fa
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 anni fa
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. 11 anni fa
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 anni fa