24 Commit (84836a21ffc3e4c73be887c3a18fc85097fb7f8e)

Autore SHA1 Messaggio Data
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 7 anni fa
  Sam Hocevar 0e79b79d23 Remove the overly complex thread manager. 7 anni fa
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 anni fa
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 7 anni fa
  Sam Hocevar 67dd817aa2 math: remove unused trig code. 7 anni fa
  Sam Hocevar 8699f969d3 build: fix Windows compilation. 7 anni fa
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 7 anni fa
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. 7 anni fa
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 anni fa
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 anni fa
  Sam Hocevar 7e17bd8a8d Exclude SDL source files from .vcxproj if enable_sdl is "no". 8 anni fa
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 8 anni fa
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 anni fa
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 9 anni fa
  touky 3b255d4137 first test for lolimgui 9 anni fa
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 9 anni fa
  Sam Hocevar 89a8add7bf audio: reorganise files 9 anni fa
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 anni fa
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 anni fa
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 anni fa
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 anni fa
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 9 anni fa
  Sam Hocevar a5290030fc build: fix .vcxproj files that would be constantly out of date. 9 anni fa
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 anni fa
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 anni fa
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 11 anni fa
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 anni fa
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 anni fa
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 anni fa
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 anni fa
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 anni fa
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 anni fa
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 anni fa
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 anni fa
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 anni fa
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 anni fa
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 anni fa
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 anni fa
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 anni fa
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 anni fa
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 anni fa
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 anni fa
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 11 anni fa