16 коммитов (84ba156232e5096177844d1b148d3eed5142d49b)

Автор SHA1 Сообщение Дата
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 лет назад
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 лет назад
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 лет назад
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 лет назад
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 лет назад
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 лет назад
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 лет назад