26 Commits (89c3b3a60fc5e46a1f89a97666ead6d414add9af)

Author SHA1 Message Date
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 years ago
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 years ago
  Sam Hocevar 7e337a0607 ps3: compilation fixes for the PS3. 13 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 years ago
  Sam Hocevar 71844c65bb core: port everything to SDL 1.3. 13 years ago
  Sam Hocevar 6767dae741 core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead. 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 years ago
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". 14 years ago
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 14 years ago
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. 14 years ago
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 14 years ago
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 years ago
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 years ago
  Sam Hocevar 887e7b1690 Switch from esdf controls to wasd, but support qwerty and azerty keyboards. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago