28 Revīzijas (8abafbc6863027afd02145534f05f82607e0ae20)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. pirms 10 gadiem
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current pirms 10 gadiem
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph pirms 10 gadiem
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. pirms 10 gadiem
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. pirms 10 gadiem
  Lolbot ece13aaabf fixed 19 files out of 2757: pirms 10 gadiem
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. pirms 10 gadiem
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. pirms 10 gadiem
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. pirms 11 gadiem
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. pirms 11 gadiem
  Sam Hocevar 388098a178 hsv2rgb 6th pirms 11 gadiem
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. pirms 11 gadiem
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. pirms 11 gadiem
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. pirms 11 gadiem
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. pirms 11 gadiem
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) pirms 11 gadiem
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller pirms 11 gadiem
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change pirms 11 gadiem
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 11 gadiem
  Benlitz 8a657ea287 input: Removed previous input system pirms 11 gadiem
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. pirms 11 gadiem
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. pirms 11 gadiem
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. pirms 11 gadiem
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. pirms 11 gadiem
  Benlitz f7da613a70 fixed a minor typo in the input tutorial pirms 11 gadiem
  Lolbot c47d0f8c62 fixed 10 files out of 2754: pirms 11 gadiem
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) pirms 11 gadiem
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. pirms 11 gadiem