9 коммитов (8b436aab9a3a3cae95fae23329532dac32402fa2)

Автор SHA1 Сообщение Дата
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 лет назад
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 лет назад
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 лет назад
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 лет назад
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 лет назад
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 15 лет назад